Legendary Gear
Tokens drop from strong monsters and bosses. Trade them with Krantar (weapons) and Mandar (armor, amulets and the Promotion Note). These items can only be bought; monsters never drop them.
Say hi to the trader and then the name of the item.
Wands & Rods

Earthquake rod
- 750-800 damage, +100 mana a shot
- Defense 100
- Range 5
- Level 500+
This is the rod that strikes from beneath. +100 mana each shot. Level 500+ to use.

Thunder Wand
- 850-900 damage
- Defense 100
- Range 5
- Level 500+
Shoots bolt of lightning as if they were from heaven itself. Level 500+ to use.

Swirling Flame Wand
- 1000-1100 damage
- Defense 120
- +5% magic damage
- Level 600+
Shoots flames at the speed it's wielder wishes. Level 600+ to use. +5% magic damage.

Fruity Rod
- 850-900 damage, +150 mana a shot
- Defense 120
- +5% magic damage
- Level 600+
It is made entirely of bananas. +150 mana each shot. Level 600+ to use. +5% magic damage.

Diamond Wand
- 1100-1250 damage
- Defense 140
- +10% magic damage
- Level 700+
Shoots shards of ice from the powerful jewel on the tip. Level 700+ to use. +10% magic damage.

Blessed Sceptre
- 950-1050 damage, +200 mana a shot
- Defense 140
- +10% magic damage
- Level 700+
Blessed with the power of nature. +200 mana each shot. Level 700+ to use. +10% magic damage.
Melee

Haunted Blade
- Attack 150
- Defense 50
- Two-handed
Curses the wielder.

Judgement Sword
- Attack 200
- Defense 100
- Two-handed
- Level 120+
Strong powers flow through this sword.

Razorsharp Blade
- Attack 225
- Defense 150
- +5% magic damage
- Speed +80
Forged by Babek with his own hands. +80 speed. +5% magic damage.

Ice Axe
- Attack 230
- Defense 50
- +5% magic damage
- Speed +80
Speed, stamina and strength, this axe has it all. +80 speed. +5% magic damage.

Blockbuster Hammer
- Attack 220
- Defense 300
- +5% magic damage
- Speed +80
- Two-handed
Extremely powerful hammer. +80 speed. +5% magic damage.
Distance

Assassin star
- Attack 170
- Range 5
The one star to rule them all.

Flaming arrow
- Attack 190
- Range 7
Fires burning arrows of fire.

Earth arrow
- Attack 210
- Range 7
Fires rocky arrows of earth.

Flash arrow
- Attack 230
- Range 7
Fires flashing arrows of lighting.

Ice arrow
- Attack 250
- Range 7
Fires frozen arrows of ice.

Elflord Bow
- Attack 50
- +5% magic damage
- Range 7
- Two-handed
Lord of the elves used this bow in his hunts. Increases attack by 50. +5% magic damage.

Power Spear
- Attack 375
- +5% magic damage
- Range 4
Extremely, unpredictably dangerous. +5% magic damage.
Armor Sets

Deadly helmet
- Armor 10
- +5% magic damage
It gives +5% magic dmg.

Magic helmet
- Armor 10
- +50 health/sec
- +50 mana/sec
+50 health/mana every second.

Deadly boots
- Armor 10
- +5% magic damage
It gives +5% magic dmg.

Magic boots
- Armor 10
- +50 health/sec
- +50 mana/sec
+50 health/mana every second.

Deadly armor
- Armor 10
- +5% magic damage
It gives +5% magic dmg.

Magic armor
- Armor 10
- +50 health/sec
- +50 mana/sec
+50 health/mana every second.

Deadly legs
- Armor 10
- +5% magic damage
It gives +5% magic dmg.

Magic legs
- Armor 10
- +50 health/sec
- +50 mana/sec
+50 health/mana every second.
Amulets

Paw amulet
- +50 health/sec
- +50 mana/sec
+50 health and +50 mana a second. You keep your items when you die.

Starlight amulet
- Armor 3
- +5% magic damage
You keep your items when you die. +5% magic damage.
Special

Promotion note
Use it to get your second promotion: Dark Wizard, Holy Priest, Nobleman or Barbarian.
Good to know
- "+x% magic damage" raises the damage of your spells, runes and wands while you wear the item. Bonuses of several items add up.
- The paw and starlight amulets keep your items when you die and are not used up (a red or black skull still loses items).
- Soyoken buys token items back.